![]() So: £4 for an endless runner, and a few more quid each if you fancy playing as Knuckles or Tails. The standard ring-doubling booster will set you back £2.49 - pretty cheeky, I thought - but even with this you'll acquire upgrades at a snail's pace, and without additional purchases or some pretty dedicated play it won't unlock more than one character, if that. Sonic Dash costs £1.49 upfront and uses rings and red stars as currencies - the former picked up and banked in-game, the latter awarded rarely and used to unlock new characters and buy continues. And I mention the moneymen because, while there's good stuff to talk about with Sonic Dash, the entire game is framed and ultimately spoiled by in-app purchases. Viewed from a more optimistic angle, at least the endless running genre's a good match - indeed, Sega's investors may well wonder why it's taken so long. The titular 'dash' mechanic powers up as you collect rings, and can then be unleashed to barrel through anything ahead - as things amp up, it's a lifesaver. Even so, copying Temple Run seems a long way to fall from Super Mario. "Among Mario's clones," Shigeru Miyamoto told Edge magazine in the late 1990s, "Sonic is a good one." Originality was never the hedgehog's strong point. ![]() I remember live-action adverts, Sonic 2s-day, the disbelief at those first magazine photos of the Sonic & Knuckles cart. I can remember when a new Sonic the Hedgehog game was the biggest story around.
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